top of page

Character & Props Rigging for UE5/Maya Previs

Year: 2022

Software: Maya, Unreal Engine 5 in-game Blueprint Rigging

Maya/UE5 Character Rig

Unreal Engine 5: Forward and Backwards Solve

  • Animate in Maya → Bake back to UE5 Control Rig

  • Animate in UE5 using UE5 Control Rig

Maya: Standard Character Rigging for Game Engine

  • Separate Mesh & Skeleton Hierarchy for Easy import & export

18.png
19.png
20.png

Feature

Switch between IK/FK for each part of the body in Maya:

17.png
16.png

Arm & Leg Position Offset for Previs (Also works when switch between IK/FK):

15.gif
16.gif

In Unreal Engine 5:

23.gif

Hair Rigging:

17.gif
18.gif

In Unreal Engine 5:

22.gif

2 controllers designed to achieve the smooth movment of the Long Neck:

19.gif

3 Ways to control the hip in IK:

21.gif

Toe, Heel, Foot Rigging:

20.gif
24.gif

Separate Mesh & Skeleton Hierarchy for Easy import & export animation between Unreal Engine and Maya:

21.png

1. Building skeleton for props to meet Unreal Engine Animation import convention

 

2. Locator added on the handles for animators to snap hands of the character:

22.png
UE4 Character Rig

Character Rigging for In-game Cinematic

Year: 2021

Software: Maya, XGen, VRay

22.png

Body Rigging: IK/FK Systems

Considering the requirements of both mocap (FK) and animating (IK) in my film production, I built both FK & IK systems. Each part of the body can switch between the two systems.

25.png

Hand Controller:

-Finger Control

-Space Swapping

Accessory Visibility:

24.png
26.png
feetrig.gif

Wing Rigging: IK/FK/IK Panel

Considering the requirements of both mocap (FK) and animating (IK) in my film production, I built both FK & IK systems. Each part of the body can switch between the two systems.

wingpanelrig1.gif
23.png
handrig.gif
wingpanel.jpg
wingmanualrig.gif

Accessory Rigging: 

The pearl of the model was rigged to follow the gravity and the body movement and also can be animated separately.

The chain of the necklace was rigged to follow the rotation of the neck but in half value.

pearlrig.gif
chainrig.gif

Designed for UE4 Production: 

- The skeleton hierarchy is designed following the standard of the UE skeletal mesh with the 'root' joint on the top and branches under the 'pelvis' joint. The rigging system is organized separately from the joint chain for easily exporting to UE4 with only skeleton and meshes.

- Considering UE4 only accepts blendshape and joint animations, I replaced 'follicles' with joints to animate the wings.

39.png
wings.jpg

- Animation Retarget in UE4

Retarget.gif
Draw Bridge Rig

Breakable Draw Bridge Rigging

Year: 2022

Software: Maya

Project: "Shape Island" Previs / Apple TV+

*Model Recreated by myself

Bridge Bending Control:

25.gif
27.png
28.gif

Switch between Undamaged/Broken Planks:

31.gif

-Both Undamaged & Broken Planks can move With the Bridge or move Separately

34.gif
33.gif

Movable Poles:

29.gif
30.gif
Robot Fish Rig

Robot Fish Rigging for Unreal VR

Year: 2022

Software: Maya, UE4

12.png

In-game Animation

IK/FK Systems with Switch Controller:

ikfk.png

Tail Rigging:

39.gif
40.gif

Arm Rigging:

42.gif
43.gif

Unlimited Fin Rotation:

44.gif
Facial Rigging

Facial and Body Rigging for 3D film

Year: 2021

Software: Maya

29.png
35.gif
37.gif
28.png
36.gif
38.gif
River/Cascade Rig

River/Cascade Asset Rigging for Previs

Year: 2022

Software: Maya

An asset made for previs river/cascade scene.

13.png

Modify River Shape:

6.gif

Control Water Flow Out & Flow Speed:

14.png
10.gif
11.gif
Laser Shot Rig

Laser Shot Rigging for Previs

Year: 2022

Software: Maya

An asset made for previs laser shot scene.

11.png

Control Shot Aim:

Laser Scale:

12.gif
13.gif

Other Feature:

- Aim Scale

- Laser / Aim Visibility

15.png

Self-portrait

Year: 2020

Software: ZBrush, Keyshot

25.jpg
keyshottest7.15.jpg
wings.33.145.jpg
ortho.png
model7.jpg
model5.jpg
model6.jpg
model8.jpg
ZB Model: Self-portrait
ZB Model: Ghost Bart

Ghost Bart

Year: 2020

Software: ZBrush

keyshot1.17.jpg
keyshot3.27.jpg
keyshot3.266.jpg
keyshot3.25.jpg
keyshot3.26.jpg
14.png
ortho.jpg
Polygon: iScreen Pro

Jane & Jack

Year: 2021

Software: Maya

jane-base-xl.jpg
5.jpg
7.jpg
jack-full-wip.png
8.png
8.jpg

Introducing iScreen Pro Character

Year: 2020

Software: Substance Painter, Maya(VRay), ZBrush

iscreenpro1.jpg
2.jpg
3.jpg
view.png
Polygon: Jane & Jack
bottom of page