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Metahuman DNA Editor

Metahuman DNA file Calibration Editor

Compatibility: Maya 2021+, Python 3

Description:

  • Modify the metahuman's facial joint, mesh and blendshape in the scene

  • Write into the selected DNA file

DNA.png

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Unreal FX Export

Unreal FX Export Tool

Compatibility: Unreal BP / Python

Description:

  • Automated Key Set Customized following the studio pipeline

  • One-Click to Bake and Export FBX to Selected Path

Screenshot 2023-09-07 134456.png
Screenshot 2023-09-07 164259.png
spiderman.png

Used in Fortnite X Spiderman Production

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ChatGPT

ChatGPT Reception Desk

Compatibility: Maya 2021+, Python 3

Description:

Diagnose by ChatGPT first to see if you need help from TechAnim Team

Screenshot 2023-09-19 122028.png

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JW_RigToolSets

Compatibility: Maya 2017-2020, Python 2.7 / Maya API 3.0 / MEL

Description: It is a toolset I developed for speeding up customized character rigging, skinning and animating process, from joint rename and controller system building to skin weight painting and character pose recording.

Updates:

2.0

- add functions for skin weight painting and controller pose recording

3.0

- add 'Clean Transformation to OffsetParentMatrix' function for Maya 2020 Rigging Workflow

 

Upcoming Updates:

- Skin Weight Storage & Restore for skeleton rebinding (Developing Now)

- Trouble-shooting suggestions

Releases: Version 3.0

View &Download

Features:

8.png

Joint Name

1. Batch Renaming

2. Check if there are joints with duplicate names in the skeleton hierarchy for the character's UE4 export trouble-shooting

Rig Controller

1. Quick FK Controller System Building

2. One-click to Snap Controllers to Joints and Move its Transformation Info to OffsetParentMatrix

*Keeping controllers trans clean and preparing for easy space swapping system building

3. Batch Joint Parenting for easy building FK/IK switch system

4. Batch Node Connection

5. One-click to fix the 'Non-zero Rotation' problem

snap.jpg

Skin Weight

Quick switch between Add/Reduce mode in skin weight painting

Double-click to change paint value to 0.01

Ani

Pose Recording, Replay and Reset

Reduce Skin Weight

9.png

Add Skin Weight

10.png
pose.gif

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RigToolSets
Controller Picker

Character Controller Picker for Previs Animation

Project: Shape Island / Apple TV+

Compatibility: Maya 2017-2020, Python 2.7

Description: It is a controller picker designed for the studio previs animation making. Tested and Used by the animation team.

Feature:

- Pose Mirror (Arm Only, Leg Only, Head Only, Whole Pose)

- World Location Mirror in the scene

- Switch between Different Characters

- Controller Selection (All left/right Arm, All left/right Leg, Each controller)

- Compatible with

  Shift+Select = Add Selection  /  Ctrl+Select = Remove Selection

*Character Image is covered and Code cannot be released due to Non-Disclosure Agreement.

CharacterPicker.jpg

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Controller Creator for Previs Studio Use

Compatibility: Maya 2017-2020, Python 2.7

Description: It is a rigging toolset designed for the studio previs asset building.

Feature:

Previs Prop Controller Quick Building & Grouping

1.gif

Previs Prop Controller Constraint Quick Rebuild

2.gif

Controller Recolor

3.gif

Create Controllers for joints with different Transform data storage method

7.jpg
8.jpg
ControllerCreator

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FeatherTool

FeatherTool

Compatibility: Maya 2017-2020, Python 2.7 / Maya API 3.0

Description: It is a tool I customized for quick making XGen feathers based on the model shape which can also be used for general XGen feather making and rigging.

Updates:

1.1

- add feather parameter control

1.2

- replace feather parameter control with 3D delta control

1.3

- add root generate section

2.0

- add batch follicles parent function

Upcoming Updates:

- More suitable for general XGen feather making

Releases: Version 2.0

View & Download

6.png

Features:

1. Quick Feather shape creation

2. Quick Root creation and attachment with tip and tail adjustable

3. One-click to generate branch curves for XGen guides convert

4. One-click to parent all the feathers to follicles for animating in Maya

13.png
feather.gif

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PivotMovement

Pivot Movement Tool

Compatibility: Maya 2017-2020, Python 2.7 / Maya API 3.0

Description: It is a tool that used Maya C++ API and Array to quickly find corners, the top, and the bottom of the model to move the pivot.

Updates:

1.1

- add more directions

2.0

- support to move the pivot of the group with children

2.1

- add 'Data Clear/Reset' button for trouble-shooting

2.2

- add Pivot Freeze button and selection

2.3

- add more directions for easy export assets to UE4

Releases: Version 2.3

View & Download

7.png

Features:

1. Quickly move the pivot of the character polygon group to the bottom

2. Quickly move the pivot of assets to different corners for easy management when exported to UE4

pivot.gif
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